Competitions, Videos & Posters
Major Competitions & Exhibitions
The following competitions, exhibitions, and academic conferences provide opportunities to present your work externally. They range from art-oriented to academic-oriented, so choose a venue that matches the nature of your work.
Art Competitions & Exhibitions
| Name | Overview |
|---|---|
| SICF (Spiral Independent Creators Festival) | An open-call exhibition for young creators held at Spiral in Omotesando. Covers a wide range of genres including art, design, fashion, and video. If you pass the judging, you can exhibit at Spiral |
| ADAA (Asia Digital Art Award) | An international open-call exhibition for digital art originating from Asia. Covers interactive art, media art, video, animation, etc. |
| TOKAS (Tokyo Arts and Space) | An art space operated by the Tokyo Metropolitan Government. Supports young artists through open-call exhibitions and residency programs. Has facilities in Hongo and Tennoz |
| Yamanashi Media Arts Award | An open-call media arts exhibition hosted by Yamanashi Prefecture. Covers media art, video, games, manga, animation, etc. |
| Design Festa | One of Asia's largest art events, held twice a year at Tokyo Big Sight. No judging required --- anyone can exhibit. Covers all genres including painting, sculpture, installation, and performance. With only an exhibition fee to participate, it has a low barrier as a first external presentation venue |
| Maker Faire | A celebration of making (electronics, robotics, 3D-printed works, etc.). It values DIY spirit, where the process and fun of "making it yourself" are valued over completion. Held in Tokyo (Maker Faire Tokyo) and locations worldwide |
Academic Conferences & Workshops
| Name | Overview |
|---|---|
| Interaction (IPSJ) | The largest domestic symposium on interaction research, hosted by the Information Processing Society of Japan. Features interactive presentations (demo exhibitions + posters), allowing attendees to experience works firsthand while engaging in discussion |
| EC (Entertainment Computing) | A symposium hosted by IPSJ's Entertainment Computing Special Interest Group. Gathers entertainment-oriented HCI research including games, VR, and interactive art |
| Virtual Reality Society of Japan Annual Conference | The annual conference of the Virtual Reality Society of Japan. Features many research presentations on VR/AR, haptics, crossmodal perception, and other body-sense-related topics. Demo exhibition opportunities are also available |
Artwork Videos
Poster Presentations
Paper Writing
Under Construction
This section is currently in preparation.