Case Studies & Paper Reading
Collecting Examples of Communicating Positive Affective Information
Choose one positive (or negative) piece of affective information, and collect at least 3 research/artwork examples that reproduce / express / amplify / reduce / adjust / measure / compare it, then compile them into a slide presentation.
When introducing examples, present at least the following:
- Title of the work/research
- Author/creator name
- Year of publication
- What was done
- Source (bibliographic information, URL)
Surveying Examples Related to a Specific Research/Production Theme
List 2-3 topics related to your research/production theme
Example: wearable interfaces, music visualization, generative art
Choose one topic and research at least 3 related examples (not limited to academic papers), summarizing them from the following perspectives:
- Title of the work/research
- Author/creator name
- Year of publication
- What was done?
- (How is it different from others?)
Conduct a similar survey for another topic
Literature Database
The lab maintains a database of collected and organized literature. Please use it for case studies and paper reading.
Open the Literature Database ->
Access Restricted
This database is restricted to lab members. Login is required to access it.
Key Points for Reading Papers
- What was done? (Research purpose) <- End of Chapter 1, around Chapter 3
- How was it done? (Methods, process) <- Around Chapter 3
- How is it different from others? (Novelty, originality) <- Chapter 2 (Related Work)
- What were the results? (Results, evaluation, verification -> discussion) <- Around Chapters 4, 5, 6
- Why was it done? (Background, significance) <- Chapter 1 (beginning of Introduction)
- What should be done next? (Future work) <- Discussion chapter
Paper Reading Demonstration
Paper Title
"Designing a Full-Body Tactile Experience That Evokes Mental Imagery by Combining Walking-Associated Tactile Stimulation with Environmental Sounds"
1. What was done? (Research purpose)
- Created content that provides mental relaxation by evoking pleasant mental imagery using a chair-type full-body tactile device, Synesthesia X1
- Verified what kinds of mental imagery emerged through feedback from experiencers
- Discussed the future and possibilities of tactile content
2. How was it done? (Methods, process)
Experience design combining body movement stimulation and environmental stimulation:
- Sounds that evoke body movements, tactile presentation to corresponding body parts, walking sounds, door-opening sounds
- Environmental sounds such as wind, classroom sounds (audio only), standing-up-from-chair sounds (audio + vibration)
- Vibration was delivered using the chair-type full-body tactile device Synesthesia X1
- Audio was delivered through headphones
- Created video representing a 2D map of which body positions receive vibration and at what intensity
- Color changes in the video were captured by TouchDesigner -> converted to sound in Max -> converted to analog electrical signals -> vibration controlled by the device
3. How is it different from others? (Novelty, originality)
- Presenting tactile stimulation to improve immersion and enhance music experiences for hearing-impaired people
- While visual + tactile combinations are common, this work's distinctive feature is evoking mental imagery through hearing + touch without presenting visual stimuli
- Providing relaxation through the evocation of nostalgic mental imagery
4. What were the results? (Results, evaluation, verification -> discussion)
- Although the content was designed around "the walk home from school," some participants imagined different scenes such as "tropical island" or "grassland"
- Participants evoked positive mental imagery
5. Why was it done? (Background, significance)
- Recalling positive memories (= mental imagery) contributes to the promotion of well-being
6. What should be done next? (Future work)
- Discussion on the diversity of mental imagery