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Case Studies & Paper Reading

Collecting Examples of Communicating Positive Affective Information

Choose one positive (or negative) piece of affective information, and collect at least 3 research/artwork examples that reproduce / express / amplify / reduce / adjust / measure / compare it, then compile them into a slide presentation.

When introducing examples, present at least the following:

  • Title of the work/research
  • Author/creator name
  • Year of publication
  • What was done
  • Source (bibliographic information, URL)

  1. List 2-3 topics related to your research/production theme

    Example: wearable interfaces, music visualization, generative art

  2. Choose one topic and research at least 3 related examples (not limited to academic papers), summarizing them from the following perspectives:

    • Title of the work/research
    • Author/creator name
    • Year of publication
    • What was done?
    • (How is it different from others?)
  3. Conduct a similar survey for another topic


Literature Database

The lab maintains a database of collected and organized literature. Please use it for case studies and paper reading.

Open the Literature Database ->

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Key Points for Reading Papers

  1. What was done? (Research purpose) <- End of Chapter 1, around Chapter 3
  2. How was it done? (Methods, process) <- Around Chapter 3
  3. How is it different from others? (Novelty, originality) <- Chapter 2 (Related Work)
  4. What were the results? (Results, evaluation, verification -> discussion) <- Around Chapters 4, 5, 6
  5. Why was it done? (Background, significance) <- Chapter 1 (beginning of Introduction)
  6. What should be done next? (Future work) <- Discussion chapter

Paper Reading Demonstration

Paper Title

"Designing a Full-Body Tactile Experience That Evokes Mental Imagery by Combining Walking-Associated Tactile Stimulation with Environmental Sounds"

1. What was done? (Research purpose)

  • Created content that provides mental relaxation by evoking pleasant mental imagery using a chair-type full-body tactile device, Synesthesia X1
  • Verified what kinds of mental imagery emerged through feedback from experiencers
  • Discussed the future and possibilities of tactile content

2. How was it done? (Methods, process)

Experience design combining body movement stimulation and environmental stimulation:

  • Sounds that evoke body movements, tactile presentation to corresponding body parts, walking sounds, door-opening sounds
  • Environmental sounds such as wind, classroom sounds (audio only), standing-up-from-chair sounds (audio + vibration)
  • Vibration was delivered using the chair-type full-body tactile device Synesthesia X1
  • Audio was delivered through headphones
  • Created video representing a 2D map of which body positions receive vibration and at what intensity
  • Color changes in the video were captured by TouchDesigner -> converted to sound in Max -> converted to analog electrical signals -> vibration controlled by the device

3. How is it different from others? (Novelty, originality)

  • Presenting tactile stimulation to improve immersion and enhance music experiences for hearing-impaired people
  • While visual + tactile combinations are common, this work's distinctive feature is evoking mental imagery through hearing + touch without presenting visual stimuli
  • Providing relaxation through the evocation of nostalgic mental imagery

4. What were the results? (Results, evaluation, verification -> discussion)

  • Although the content was designed around "the walk home from school," some participants imagined different scenes such as "tropical island" or "grassland"
  • Participants evoked positive mental imagery

5. Why was it done? (Background, significance)

  • Recalling positive memories (= mental imagery) contributes to the promotion of well-being

6. What should be done next? (Future work)

  • Discussion on the diversity of mental imagery