UEQ-S (User Experience Questionnaire - Short Version)
What Is UEQ-S?
UEQ-S is a questionnaire method for conveniently measuring the quality of user experience (UX) of a product or service. With just 8 questions, you can objectively quantify how good or bad the experience was.
Difference from the SD Method
- SD method → Measures the "impression" of a work (bright, flashy, natural, etc.)
- UEQ-S → Measures the "quality of the experience" of a work (easy to use, interesting, novel, etc.)
The SD method asks "what does it feel like?" while UEQ-S asks "how was it to use?"
What Is UX (User Experience)?
UX is the overall quality of a user's experience with a product or service. Consider a smartphone app as an example:
Usability (Pragmatic Quality)
- Menus are easy to understand
- You do not get lost navigating
- You can accomplish what you want quickly
Enjoyment and Appeal (Hedonic Quality)
- The design is attractive
- Using it is fun
- It offers an experience you cannot get elsewhere
Good UX means these two dimensions are well balanced.
The 8 Question Items
UEQ-S asks respondents to rate 8 adjective pairs on a 7-point scale.
Pragmatic Quality Items (Items 1--4)
| # | Left | Right | What It Measures |
|---|---|---|---|
| 1 | Obstructive | Supportive | Whether the work helps the user's actions |
| 2 | Complicated | Easy | Difficulty of operation and understanding |
| 3 | Inefficient | Efficient | Effort required to achieve the goal |
| 4 | Confusing | Clear | Clarity of controls and responses |
Hedonic Quality Items (Items 5--8)
| # | Left | Right | What It Measures |
|---|---|---|---|
| 5 | Boring | Exciting | How engaging and thrilling the experience is |
| 6 | Not interesting | Interesting | Whether it sparks curiosity |
| 7 | Conventional | Inventive | Novelty and originality |
| 8 | Usual | Leading edge | Sense of innovation |
How Respondents Answer
Obstructive o---o---o---o---o---o---o Supportive
1 2 3 4 5 6 7For each item, select 1 if it feels close to the left adjective, 7 if close to the right.
Creating a Survey with Google Forms
Step 1: Create the Form
- Open Google Forms
- Select "Blank form"
- Title: "UX Evaluation Survey for [Work Title]"
- Add a description:
Please rate your experience with this work on each of the following items.
For each adjective pair, select the point closest to your experience.
Please respond intuitively -- do not overthink.Step 2: Create the Questions
For each of the 8 adjective pairs:
- Click the "Add question" (+) button
- Change the question type to "Linear scale"
- Set the scale from 1 to 7
- Set the labels:
- Label for 1: Left-side adjective
- Label for 7: Right-side adjective
- Turn on "Required"
Order Matters
Keep the UEQ-S questions in the order listed above. This format has been validated through research, and changing the order may affect the validity of the results.
Data Analysis Steps
Step 1: Download the Data
- Open the "Responses" tab in Google Forms
- Click the spreadsheet icon
- Go to File → Download → Microsoft Excel (.xlsx)
Step 2: Convert Scores
Convert the response values (1--7) to UEQ-S analysis scores (-3 to +3).
Conversion formula: response value - 4 = score
| Response | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Score | -3 | -2 | -1 | 0 | +1 | +2 | +3 |
About Negative-Left Items
Items 1--4 (pragmatic quality) have the negative adjective on the left, so the conversion works straightforwardly. Items 5--8 (hedonic quality) follow the same pattern.
However, if you use the official analysis sheet, the conversion is handled automatically, so you can skip this step.
Step 3: Use the Analysis Sheet (Recommended)
An official Excel analysis sheet is available for UEQ-S.
- Open the analysis sheet (distributed in class or download from the UEQ website)
- Duplicate the sheet before use
- Paste the response data (1--7 values) into the "Data" sheet
- The "Results" sheet will automatically generate graphs
Step 4: Interpreting the Results
The analysis sheet generates graphs that include:
Average Score Graph
-3 -2 -1 0 +1 +2 +3
| | | | | | |
Pragmatic PQ ─────────────────────■■■■■─────
Hedonic HQ ──────────────────────────■■■■■
Overall ───────────────────────■■■■──- +1.0 or above: Positive evaluation
- -1.0 to +1.0: Neutral
- -1.0 or below: Negative evaluation
Benchmark Comparison
The analysis sheet includes benchmark data from other products' UEQ-S results, allowing you to compare your work.
| Benchmark Category | Meaning |
|---|---|
| Excellent | Top 10% |
| Good | Top 25% |
| Above Average | Top 50% |
| Below Average | Bottom 50% |
| Bad | Bottom 25% |
Interpreting the Results
High Pragmatic Quality (PQ)
→ Operation was intuitive and easy to understand
Low Pragmatic Quality (PQ)
→ Operation was confusing; responses did not match expectations → Improvements: Add operating instructions to the caption, adjust sensor sensitivity
High Hedonic Quality (HQ)
→ The experience was novel, interesting, and exciting
Low Hedonic Quality (HQ)
→ The experience felt generic or unremarkable → Improvements: Add surprise to the interaction, enhance the audio design
PQ and HQ Balance
| Pattern | Interpretation | Improvement Direction |
|---|---|---|
| PQ high, HQ high | Ideal experience | Maintain and polish further |
| PQ high, HQ low | Easy to use but boring | Add creative elements and surprise |
| PQ low, HQ high | Interesting but hard to use | Improve usability, add guidance |
| PQ low, HQ low | Needs major improvement | Reconsider the core concept |
Summarizing in Slides
Summarize your analysis on 1--2 slides:
Slide 1: UEQ-S Results Graph
- Pragmatic quality and hedonic quality score graph
- Benchmark comparison (if available)
- Number of respondents
Slide 2: Discussion
- PQ/HQ balance interpretation
- Notably high or low items
- Improvement ideas