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Lesson 9: Joints & Assembly ​

Goals ​

  • Understand the difference between Bodies and Components
  • Use Joint features to assemble parts (Rigid, Revolute, Slider)
  • Understand bottom-up vs. top-down design approaches

1. Components ​

  • Bodies are shapes within a single part; Components are independent parts that can be jointed
  • Right-click a body → Create Component to convert it
  • Two copy types: Copy/Paste (independent) and Linked Copy (synchronized)

2. Rigid Joints ​

  1. Select Assemble → Joint
  2. Click snap points on both components
  3. Set motion type to Rigid
  4. Practice: Assemble a box from flat panels

3. Revolute & Slider Joints ​

  • Revolute: Allows rotation around an axis
  • Slider: Allows linear sliding movement
  • Set motion limits via Edit Joint → Motion tab
  • Practice: Assemble a box with rotating bar, sliding bar, and stopper